Showing posts from August, 2015

YAGNI vs Refactoring

I am currently reading through Growing Object-Oriented Software Guided by Tests by Nat Pryce and Steve Freeman. It is a great read and I highly recommend it. They describe a methodology for building high-quality software from the ground up, using all levels of testing to ensure that quality and functionality. Early in the book, they cover many concepts that are commonly heard in the developer community, including YAGNI and refactoring . Later in the book, they use a "real-world", messy example to demonstrate their methodology. At the end of chapter 16, about halfway through their real-world example, something struck me in their observations for the chapter. They are leaving the example in an ugly state in need of refactoring. In their observations, they state: So now that everything works we can get on with more features, right? Wrong. We don't believe that "working" is the same thing as "finished." … [W]e can either clean it up now, while it'

This 1 Weird Trick to Almost Any Design Pattern!

I was answering a question on Programmers.SE the other day, as I am wont to do from time to time, and something interesting struck me. As I was constructing my answer, I found myself looking for a design pattern to name that would be apropos for the situation (I settled on the command pattern ), and while I was grasping for the right one, I thought, I want the one where we put an object in between. It hit me: that's almost all of them! That's right, nearly every design pattern is basically just "create an intermediate object to encapsulate what you want." For example, we have the command pattern: create an object that calls behavior in the way that we want. We have the adapter pattern : create an object that transforms what we have to what we want. We have the strategy pattern : create an object that will polymorphically perform a behavior we want. As I realized that, I felt like, while design patterns offer a great way to name and model a certain solution when