My name is Christopher Bojarski. I'm a web developer, programmer and blogger. Fan of all things technology related. Avid reader and traveler. Married and living in Philadelphia. Connect with me at cbojar.net.
Recently I received a SunnyPeak Google Cardboard Viewer as a gift. The technology is pretty cool, allowing for any Android device to act as an inexpensive VR headset. There are a number of apps that provide interesting 3-D environments to explore. The challenge I ran into was that Google Cardboard does not work correctly on my Samsung Galaxy SIII. Instead of taking up the whole screen, the images take up only a part of the screen . A simple fix would be to change the settings in the Cardboard app, but Google made life way more "convenient" by allowing the settings to be changed only through scanning a QR code. After some Googling around, I came across a post where someone else was having the same problem. In the comments, someone had the answer . In short, the comment gives a link to a page to generate a settings QR code, and the settings to put in. After following the instructions, the app configured itself correctly and it worked great! If you are having the same probl
Magic numbers are considered such a scourge upon code bases that there tools out there to automatically find them and root them out. After all, who knows what setValue(6); really means? There are also many approaches to giving better names to magic numbers. Not all of them are good, though. For example, we have a callback that sets a completion percentage on a status: void callback(Status status) { status.updateProgress(0, "Starting"); // Do some stuff... status.updateProgress(25, "Some stuff done"); // Do some more stuff status.updateProgress(50, "More stuff done"); // Reticulating splines status.updateProgress(75, "Splines reticulated"); // Validate everything status.updateProgress(100, "Complete"); } Those percentages would get flagged as magic numbers by the automatic tools. The developer would need to extract those out to constants to make that tool happy. A thoughtful developer would create
Minification and compression of assets (JS and CSS) is a common practice across the Web today. It improves performance by reducing the amount of data that has to be transferred over the network, without changing the behavior of those assets. Because those assets are text, the size reductions can be dramatic, especially when we use both techniques together. Using these techniques, though, is not necessarily transparent. Generally, minified assets are referred to with a .min.* extension to indicate they are different (thus, minified jquery.js becomes jquery.min.js ). Because this convention is in the file name, it must also pass down into our references: <script src="jquery.min.js"></script> . To switch between the minified and un-minified versions, we have to actually change the code in the HTML. Source maps are a different, potentially more robust solution, but require support both in the browser and in build to generate those files. Compressed assets are e